| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Letifer Deus
A Astroid Belt Lotto Syndicate
|
Posted - 2009.01.06 23:53:00 -
[1]
Edited by: Letifer Deus on 06/01/2009 23:54:24 It's high time we had more navy/fleet ships to look pretty in. I suggest something like the following:
Gallente Navy Hyperion
layout: 8/5/7
st/ar/sh: 1.5x all (standard faction HP bonus)
sig. str.: 27
Rokh Navy Issue
layout: 8/7/5
st/ar/sh: 1.5x all
sig. str.: 29
Abaddon Navy Issue
layout: 8-4-8
st/ar/sh: 1.5x all
sig. str.: 25
Maelstrom Fleet Issue
layout: 8-7-5
st/ar/sh: 1.5x all
sig. str.: 23
Dominix Navy Issue
10% bonus to drone hitpoint/damage per lvl changed to +1 extra drone controlled per lvl
drone bandwidth: 250 Mbit/sec
st/ar/sh: 1.5x all
sig. str.: 25
Scorpion Navy Issue
layout: 6-8-5 (or 7-8-4?)
hardpoints: 4 turret/5 launcher
20% bonus to ECM Target Jammer optimal range changed to 10% bonus to shield hitpoints per lvl 15% bonus to ECM Target Jammer Strength changed to 5% bonus to cruise/siege RoF)
st/ar/sh: 1.5x all
sig str: 27
Armageddon Navy Issue
5% RoF bonus upped to 7.5%
mass: 115 mil. kg
drone capacity: 100 m3 drone bandwidth: 100 Mbit/s.
st/ar/sh: 1.5x all
sig. str.: 18
Typhoon Fleet Issue
layout: 8-5-7
hardpoints: 5 turret/5 launcher
st/ar/sh: 1.5x/1.625x/1.375x
sig. str.: 21
sig. rad.: 300 (possibly 290)
Myrmidon Navy Issue
layout: 6-5-6
drone bandwidth: 100 Mbit/s.
st/ar/sh: 1.5x all
sig. str.: 20
Drake Navy Issue
layout 8-7-4
st/ar/sh 1.5x all
sig. str.: 21
Harbinger Navy Issue
layout: 8-4-7
st/ar/sh: 1.5x all
sig. str.: 18
Hurricane Fleet Issue
layout: 8-5-6
st/ar/sh 1.5x all
sig. str.: 18
sig res: 220
NOTE: This is a repost of what I put in the Game Dev. forum, but with navy/fleet BCs added in. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Letifer Deus
A Astroid Belt Lotto Syndicate
|
Posted - 2009.01.06 23:55:00 -
[2]
sdf ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Letifer Deus
A Astroid Belt Lotto Syndicate
|
Posted - 2009.01.07 00:40:00 -
[3]
Edited by: Letifer Deus on 07/01/2009 00:43:27
Originally by: Lilith Velkor What about 10-15%/lvl remote eccm strength bonus instead?
I thought about it, but the range on ECCM is pitiful (24km opti/48km falloff) and as remote eccms already give a respectable 120% bonus, I felt the range bonus would be far more desirable. at 33% bonus per lvl it would put remote eccm module at 63.6km optimal/48km falloff and that seems far more useful than 24/48 with a 25% increase in effectiveness.
Quote: And being a hurricane pilot I could live with an extra mid, but a low would also be nice.
Or just add +2 turret hardpoints 
If you're satisfied with an extra mid then I'm satisfied. I don't fly 'canes so I don't know what cane pilots want (within reason, of course). I thought of an extra low, but a mid addition is more traditionally minmatar and I wanted to differentiate it's slot layout from that of the harbi.
As far as 2 extra turret HPs, no.  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Letifer Deus
A Astroid Belt Lotto Syndicate
|
Posted - 2009.01.07 03:07:00 -
[4]
Originally by: ScienceOfficer Aracelli dont forget to include destroyers!!!!....!!!!
lol. I believe navy destroyers are far, far behind faction BS and BCs as far as demand. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Letifer Deus
A Astroid Belt Lotto Syndicate
|
Posted - 2009.01.07 08:45:00 -
[5]
Edited by: Letifer Deus on 07/01/2009 08:56:57
Originally by: Silvaner I want to see some Tier 3 Navy BS too, but that Abaddon and Hyperion are way too overpowered with those extra slots.
What? How is the hyp/abaddon gaining another low OP but maelstrom/rokh getting another mid is peachy? Navy BS have an extra slot or an extra turret in addition to HP bonuses, etc. If you haven't noticed the their 3s already have 8 turret HPs, so they get a medium or a low.
Originally by: Nikita Alterana personally, I'd make the Tier 1 BC navy versions first.
The tier 1 BCs are kind of crap. I'd rather see better versions of the good BCs (tier 2) than better versions of the crappy tier 1s. You really would rather have a navy ferox than a navy drake? 
Originally by: medecau the +1 drone is not going to happen, ever! maybe 20% extra dmg/durability per level
No, probably not. I really do think the lag increase would be between negligible and non-existent, but the idea of more drones probably wouldn't sit well with CCP's psyche. 20% dmg/durability per lvl would be OP imo, but 15% per lvl or possibly even 17.5% per level could work. Neither gives the raw DPS boost that +1 drone would give, but it also has none of the drawbacks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Letifer Deus
A Astroid Belt Lotto Syndicate
|
Posted - 2009.01.07 19:21:00 -
[6]
Edited by: Letifer Deus on 07/01/2009 19:21:33
Originally by: Silvaner this stuff
Another mid? Are you smoking crack? After reading that suggestion I won't answer any more.
Originally by: Brutal Bruno What about Navy Golem :D
I'll probably be married and have children before even the idea of a faction T2 BS is considered by CCP, lol. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Letifer Deus
A Astroid Belt Lotto Syndicate
|
Posted - 2009.01.08 20:49:00 -
[7]
Originally by: SniperWo1f
sig res: 220
Just so there isn't any confusion that was a typo, I meant sig rad: 220. =) |

Letifer Deus
181st Legion W A S T E L A N D
|
Posted - 2009.04.03 05:06:00 -
[8]
Edited by: Letifer Deus on 03/04/2009 05:13:08
Originally by: Undertow Latheus IMO the fleet phoon would need 8 lows--3 ballistic controls and gyros takes alot of lows
You don't necessarily have to fit 3 BCUs and 3 gyros, especially not when you can go 5/3 split (or 5 and 3 utility) instead of the current 4/4. Besides, I gave it a mid because I did not want it and the arma to end up with the exact same slot distribution.
Originally by: Zackaryel
Originally by: Letifer Deus
Dominix Navy Issue
You also want a +50 Mbit/sec increase per level. Otherwise you won't see more than 5 drones out either.
It has 250 Mbit/s. from the start. That means it starts off with enough drone bandwidth for 10 heavies.
Originally by: Cheekything I like the idea but most faction ships just get extra turret/missile hard point + 33% on all 3 hp's
They get 50% hp bonus, not 33%.
Quote: Also 1 extra slot in low or mid.
1 extra turret or 1 extra slot, not both.
Quote: With the first 4 battleships you kept this Which is good but the tier 1 battleships you didn't.
Right. I went the more traditional faction route with the tier 3s and went more "unique" with the tier 1s a la faction cruisers.
Quote: Domi - more drones is bad it just creates more lag than is necessary
The only place I see a large number of navy domis showing up with any regularity is missioning. If it is too much for mission systems to handle, so be it, that is why I put up alternatives.
Quote: and I think more cap/recharge rate or powergrid would make domi pilots happier.
cap/recharge rate would be great for missions, worthless for pvp. Powergrid would work, but then it would be dangerously close to the mega/navy mega's role. Focusing on the domi as a drone boat keeps the variety and that is good.
Quote: And if that isn't possible drone control range increase would be nice.
Again, this would be nice for missioners, weak as hell for pvp.
Quote: Scorp - Keep current bonuses
No one would fly it.
Quote: also drone reduction is silly and unneeded.
Giving it 7.5% rof bonus per lvl AND keeping the vanilla arma's current dronebay/bandwidth would make it rediculous.
Quote: keep the hp bonus as 33% having more armour doesn't make it more effective.
Again, the HP bonus is 50%, not 33. I gave it more armor to align it more with armor tanking.
Quote: the drake navy issue might need a slight nerf to shield recharge rate otherwise it might be a tanking beast :3
It certainly might. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |
| |
|